Deep Woods Sample Map © Christina Roberts (Neyjour) 2013
I don't have the time (or the energy) to release these objects/elements/textures as a commercial product. It grew way too large, and just thinking
about all the work involved in getting it ready to sell gives me a headache. So instead, I'll be offering these (as time allows) as small freebie sets.
See all the "Deep Woods" freebies here: Deep Woods Collection
------------------------------~RULES~ Free to use for personal non-commercial purposes only. Redistribution is NOT permitted. Please direct others to my deviantART gallery if they would like to download it. My maps are NOT stock. Do not alter, manipulate, chop up, extract pieces, etc., and redistribute as your own work.
(If I find more instances of this happening, my maps will no longer be made available for free use.)
This is free sample map, made entirely with objects/elements and textures from a "Deep Woods" resource pack I'm working on right now.
Once the pack is finished and available for purchase (at RPGNow), I'll update this page with a zip download that will include a gridless version, and a labeled version that shows you exactly which pieces were used to create it. But until then, if you'd like to play on the gridded version, please feel free to download the full-rez, which is 1500x900 resolution (excluding the border) with a 100x100 pix grid.
The pack will be for personal/private and commercial use, and will include everything you need to make lush, photorealistic, woodland battlemaps. Full-foliage (top-down) trees will not be included; instead, I'll be providing several canopy shadows (made from water reflections of real trees) that will allow you to create an "under the canopy" effect, like you see here.
Everything in the pack is 100% original, cut and created from my own photos, taken on our own property. I'm also hoping to visit the Huntsville State Park sometime in the next couple weeks. The one thing missing from the pack at the moment is rocks. We have 32 acres of woods (and I've walked every inch of it!) and there's not a single rock to be found anywhere...just some exposed, rocky ground and small stones. Hopefully I'll be able to find some actual rocks/boulders (preferably mossy ones!) in the state park. LOL!!
Excluding all of the seamless textures and texture overlays, I have 193 objects already cut and finished, quite a few that still need to be cut out, and of course more photos to be taken when I visit the state park. So there's going to be a very large selection to choose from, including: canopy shadows, fallen tree logs, fungi, logs & wood, mold patches, moss clumps, mossy wood, plants, rocks, tree roots, and tree stumps. There's also going to be a number of seamless textures and texture overlays, including: dead leaves, dry moss, mossy ground, muddy debris, muddy ground, muddy water, pine needles, swampy ground, wet cracked ground, and wet rock. I also want to include a selection of vines as well.
I just want to note that this is not going to be a "ready to use" same-scale art pack. It's a resource pack, with all objects provided in various large resolutions (in .PNG format, with small, subtle drop shadows and transparent backgrounds) that will need to be resized down to your desired scale. And I strongly recommend that you have a working knowledge of some of the basic editing tools in your favourite image editing program (GIMP, Paint Shop Pro, Photoshop, etc.). Tools such as brightness/contrast, curves, sharpness, colour change/adjustment, drop shadow, layer opacity, etc., will greatly enhance the cohesion and esthetics of your map environments. This sample map is an example of what can be created with just a fraction of the objects and textures in this pack, using the tools I just mentioned.